DirectX 11 support in Parallels Desktop for Mac

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I want to run an application in Windows virtual machine which requires DirectX 11 support. Is this possible?


Macintosh operating systems (macOS) do not support OpenGL Compute Shaders, which is a requirement to develop DirectX 11 support for virtual environment.

As of today, it is technically not possible to implement DirectX 11 support in Parallels virtual machines.

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